use physic in a sentence.
It depends on your personality/character in part: the physic cost of not fighting can be a lot higher.
Though, my friend is a theoretical physic geek.
This stuff always has a warm and fuzzy feeling to it, but imagine the pain of implementing a full game with such physic effects, setting all the particles...
Not more than there's room for error in Newton's laws: Newton's laws are still an excellent framework for physic in most `normal' situations.
I have very basic physic knowledge, and little time.
My architecture (so far - it's in early planning stage): 2 threads (physic and logic thread going 10 Hz and graphic thread going as fast as it can drawing world)objects are struct-maps with fields position, animation frame, life etc (all fields are functions of time, and can change between physic thread turns, but not in one physic thread turn).
On each turn (of physic thread) events for that thread are executed - each event takes set of game objects (not always all objects) and time and returns changed set of game ojects.
However, if he found something, it would be two possible things: (1) He was going to earn an instant Noble prize, or (2) There was a potential subtle systematic design error particle physicists had overlooked -- knowing how to look for this error and/or correct for it could have value.
I think what they're referring to is having access to the physicial harddisk.
It's one of the books that I'm currently reading :)It's from 1944 so it may be a little bit outdated, but there are plenty of physic laws that has not changed that much since then.